Hour one · first light
We start by asking what time you get home
Every brief we are given describes a floor plan. Every brief we write describes a day. Before anything is drawn we spend a week in the building with a light meter and a notebook, and we come back with the hours that matter to you — not the ones that matter to a camera.
Hour two · working light
Then we take things out
Almost every room we are called to has too much in it, and the excess is usually structural. A wall built in 1974 to make two saleable bedrooms. A dropped ceiling hiding a duct that was decommissioned in 1998. We find the subtraction first, because it is free and it is always the biggest move.
Hour three · the long afternoon
Materials are specified for their second decade
We do not specify a finish that only looks correct on the day it is installed. Unlacquered brass goes brown. Oiled oak darkens where the sun lands and stays pale under the rug. Lime plaster takes a knock and heals grey. If a surface cannot age in public, it does not go in.
Hour four · after the sun
The last hour is designed hardest
A room is judged in daylight and lived in after dark. We draw the artificial scheme before the daylight one — where the pools of light fall, what you can read by, what stays off. Nothing above 2700 K goes into a room you sleep in, and no ceiling downlight has ever left this studio.